It's also worth noting that this engine has the widest thrust vectoring range of all of the jet engines, with a full 10-degree range in all directions. Remember that you need to have intakes somewhere in line with the engine to function at that altitude. principle. In the main KSP settings menu you should set the default throttle to 1.0 (technically the above mechjeb setting winds up restoring the default throttle, so it needs to be 1.0) In the attitude adjustment menu make sure you are using the "better controller" Whack the 45 degree phase margin button Whack the restore all other defaults button Slap that behind a plane you'll be able to go beyond 20km without any trouble. You get tons of thrust if you put it into "wet" mode, but you lose fuel efficiency. Immediately starting rocket engines at full throttle turned out to make most of my aircrafts totally unstable, turning them up gradually worked way better. This means that the only thing that decides wheter your engines run efficient is determined by how much thrust they produce (opt.
TroubleshootingMechJebPVG - KSP-RO/RP-0 GitHub Wiki as a rule of thumb they all lose thrust at higher altitudes and at high velocities. Or it can supercruise at three times the speed of an equivalent Wheesley jet (with nearly equal fuel efficiency) at 15,000 m altitude. What's the difference between a power rail and a signal line? Privacy Policy. I also added a parachute and decoupler since I find it too hard to correctly land this thing yet ;-) I managed to land in the water once, though. And it's stock, unfortunately. Here's my example of dealing with the situation. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. It is boosted into space by a launch vehicle, then re-enters Earth's atmosphere and lands as a spaceplane. Ideally, you'll want to avoid these contracts until you get the High-Altitude Flight tech node and the improved jet engine that comes with it. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1933948095, https://steamcommunity.com/sharedfiles/filedetails/?id=1933948668, https://steamcommunity.com/sharedfiles/filedetails/?id=1934517923, https://steamcommunity.com/sharedfiles/filedetails/?id=1335577943, https://steamcommunity.com/sharedfiles/filedetails/?id=1640213502, https://steamcommunity.com/sharedfiles/filedetails/?id=1640214586, https://steamcommunity.com/sharedfiles/filedetails/?id=1937826505, https://steamcommunity.com/sharedfiles/filedetails/?id=1937931692. A full suite of flaps on the trailing edges of the main wings give it exceptional low-speed lift, and small hydroplane steps mounted on each side of the fuselage bottom help lift it out of the water (lowering water drag) during takeoff runs. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. - "In Space Low" means your craft is inside the "Space Border" altitude and in an orbital path. Well, this game isn't a perfect flight simulator yet, so it will be difficult to figure out.
Build a plane or rocket for Kerbal high altitudes - Arqade Any advices for building a vehicle for this task? It flames out at 25,000. Clear editor. Upload or insert images from URL. Once I'm near or in the target area, I set the throttle to 0 and start the Swivel. Once you're at that regime, you should be able to cover huge distances on tiny amounts of fuel. As long as the engine gets enough air it will work at proper efficiency. 2022 Take-Two Interactive Software, Inc. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Basically I can hit a target altitude of 20,000m but can not maintain it. And how many km can I expect to get per v (as calculated by Engineer redux Kerbin atmospheric stats, I know this is weird with planes)? I'd almost expect it to work better in stock since infini-gliders can be done. Let me share what I know about jet engines, speed, and efficiency. At 3500m, you have half the drag you'd have at the surface; at 7km, 1/4 the drag, at 10.5km, 1/8 the drag, etc. Minimising the environmental effects of my dyson brain, Theoretically Correct vs Practical Notation. Been a while since I've flown stock*, but I've heard that, for maximum efficiency, you want one turbojet for every 7.5 tons, and about four ram intakes for each turbojet. You may be correct and that 3 engine plane is a lemon. Its an approximation missing someelements. You can spin around the whole world on just fumes.
high altitude flight :: Kerbal Space Program General Discussions The stratospheric region, where temperature rises as altitude increases, spans the region between the altitudes of 10 km and 22 km. - Inside the atmosphere works the same way, except you need to be on an suborbital trajectory. Press J to jump to the feed. Either finish the low-altitudes and then spend all your fuel on the high-altitude boost, or do the boost first and save a little fuel or try to hit the rest through unpowered gliding. Download (104.45 MiB) License: CC BY-NC-SA 4.0 Game Version: 1.8.1 Downloads: 371,115 Author: blackheart612 Mod Website: Forum Thread Support this mod: Donate Followers: 626 Outdated Mod This mod is not known to work with the latest version of Kerbal Space Program.
What plane in existence can fly at the highest altitude, and - Quora http://kerbalspaceprogram.com, Press J to jump to the feed. When you are surrounded by plenty of air there will of course be no need to suck in air artificially but the higher you get the less dense the air around you becomes and in order to make sure that your engines have enough oxygen to burn the fuel it needs to suck air in forcefully. Clear editor. This lowers their effective "weight"-- for example, a craft flying at 1400 m/s on Kerbin is effectively flying as if gravity were only 2/3 of its actual value. KSP Quick Guides: High Altitude Design and Flying - Stock v.23 Stoober AK 3.32K subscribers Subscribe 21K views 8 years ago This tutorial will cover designing and flying a plane that can soar. Is it correct to use "the" before "materials used in making buildings are"? I checked the wiki before I wrote my question, it seems I overread this paragraph Something that I think has become less clear since someone updated the wiki.
How do i build a high altitude plane? : r/KerbalSpaceProgram - reddit Upload or insert images from URL. Using indicator constraint with two variables, Is there a solution to add special characters from software and how to do it. 1 1: The basics 2 2: Setting it up 3 3: First flight 4 4: Finishing touches 1: The basics First of all, you're going to need an airplane.
Kerbal Space Program - All Easter Eggs Guide Of course, this thing has very limited range, speed and acceleration because of the extra weight. Yes, you can get into that range with the high end stuff (whiplash engines and ram or shock cone air intakes). EDIT: Didn't notice you were using FAR.
Laythe - Kerbal Space Program Wiki You cannot paste images directly. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. The thrust of jets (turbo or otherwise) depends on airspeed: basics deliver more thrust at low speeds, while turbojets only really come into their own when you fly very fast (which also means flying very high, 20km and over). However, it seems as if your delta wing has has more area, might that be it? How do I align things in the following tabular environment? Approximately 12km up the main engines stop providing enough thrust to maintain the climb, so it's time to switch to rocket mode. "Whiplash" Turbojet. Sustained flight at over 20km requires at a minimum the Panther in Afterburning mode. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The U-2 is probably the highest altitude aircraft still flying. Really. 2022 Take-Two Interactive Software, Inc. Powered by Invision Community, Thanks, I'll go try to stuff a few extra turbojets and intakes on my plane, I was generally under the impression that basic jets were mostly deadweight on high-performance aircraft: [] at hypersonic velocities. I was generally under the impression that basic jets were mostly deadweight on high-performance aircraft: while they are superior for low-speed, low-altitude operations, they become deadweight at hypersonic velocities. The longest flight got them down to a little more than half full. Imagine that first plane but with the bubble cockpit and the old style round intakes. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. Don't rely on the efficiency indicator! Thanks for asking this, I've been struggling with the same problem in career mode. 3.) There are two factors to that: how thick the air is, how fast the ship is going. AoA itself refers to the angle of the wing (or the whole plane if the AoI is 0)relative to the airflow. 600+ m/s) and low altitudes (e.g. The idea is to slow the plane to a stall above your landing spot the pop the parachute. Check out the website and try the game out for yourself :Dhttps://kerbalspaceprogram.com/
Long distance airplane flight tips? - Kerbal Space Program Forums When added to a plane it allows tuning of the controls vs speed/altitude/G load/other factors. Thanks, I'll go try to stuff a few extra turbojets and intakes on my plane Do you know how many intakes/turbojet are needed to run in the regime you described? Another approach, which I was managing with some success before I figured out jets, is to build a rocket and catapult yourself towards the measurement point. 1 Pod outside the level 3 VAB. below 5,000 m), since the engine's extreme maneuverability may allow the aircraft to perform turns sharply enough to break up in flight. This way control surface max deflection can be programmed by an aircraft designer to make . Your link has been automatically embedded.
Spaceplane - Wikipedia Thank you, I was able to reach up to 24km altitude with this design. Unfortunately, there's no simple rule to tell you what the angle needs to be when you're building the plane-- it depends on lots of variables, such as your weight, drag, intended cruising altitude, intended cruising speed. A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. For comparison, the second most maneuverable engine is the CR-7 R.A.P.I.E.R. The most obvious solution is try and optimize your craft for high altitude lift by giving it long wingspan like a U-2 spyplane. I only seem to be able to make planes that can fly a bit below that altitude and then temporary rise to it. That would oscillate slowly between 16000m and 17000m but was otherwise fully controllable. You arent doing anything wrong. 3x06: I design a new, high altitude, jet to collect high. That will probably allow you to fly comfortably above 20-25km (or higher, depending on the overall mass of your aircraft). This works, but it's not optimal. Originally posted by lord bird: yep thats right jool has a surface. You are just about at maximum speed and at the same time very close to stall speed. Display as a link instead, So I'm pretty darn new to KSP, and my career has barely gotten started, and the jobs for crew observations seem to dominate Be aware that heat buildup can gradually become a problem when the afterburners are used in sustained flight. Proceed with caution. I don't recall if they model aspect ratio, but either way, the struts are murder and the delta wing has so much more wing that it'll still have more lift. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.. Visit Stack Exchange My plane has turbojets and lots of fuel, but I am wondering what the optimal way to fly is.
Jet engine - Kerbal Space Program Wiki High altitude flight is efficient because the air is thinner, and therefore aircraft experience less parasitic drag. I don't have that other stuff yet. and our You could try combining the two. The sweet spot for the upper atmo engines, I find, is between 10k and 12k. 2022 Take-Two Interactive Software, Inc. Grichmann's answer has been the most reliable way I've found to complete these missions.
Control Sensativty for Planes - KSP2 Suggestions and Development That's sub-optimal, because having the fuselage pitched like that means it'll have more drag than it otherwise would have. New comments cannot be posted and votes cannot be cast. Watch out for your SAS if you're running batteries without a jet for a long time. The ideal case for optimally efficient flight (which is what you want if you're trying to maximize cruise altitude) is when your wings are mounted to the body, pitched up just enough that when cruising in level flight, the body of the aircraft is pointing perfectly . The SR-71 could probably fly higher, but it isn't flying any more. Designing a High Altitude Jet | KSP: Making Space Home Mike Aben 24.8K subscribers Join Subscribe 85 Share 3.4K views 1 year ago Ep. I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. Things that work at low altitude don't work so well up high and the plane ends up going up and down while slowly losing speed until it can't maintain altitude anymore. lost birth certificate near berlin; ksp high altitude plane. As said above, the Wheesley is specifically designed as a low altitude engine. You cannot paste images directly. 20 votes, 21 comments. Or is it the same for all celestial bodies? It only takes a minute to sign up. For more information, please see our - Spamming airintakes didn't help. It will be expensive and time consuming. Editing Kerbal Space Program save files for KSO, Rasterpropmonitor for Kerbal Space Program. This makes jets built using this engine considerably more maneuverable. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. In this case lots of fuel is the wrong approach, I can get more than half way around Kerbin on 2 cans of Jet Fuel and a turbojet if I glide most of it. I looked into the .cfg files and there are no special properties allocated to them. Personally, I don't enjoy survey contracts on Kerbin.
Delta-v budget - Wikipedia Or you need to put a little bit of angle of incidence in your wings, which will reduce drag since you don't have to pitch the entire plane up, but will be stuck at a fixed angle meaning you'll have to pitch up or down anyway during certain phases of the flight that the plane isn't optimised for. Please consider starting a new thread rather than reviving this one. Be sure to have enough intakes (I think maximum efficiency in stock is 1 ramjet intake per ~2 tons of plane, though that is aesthetically ridiculous), and if you're still running short of intake air, you can dip down a bit to speed up and get to denser air. Clear editor. This means it is better to have excessive amounts of oxygen than not to. You can post now and register later. Simply changing the intakes made it fly completely out of control and impossible to land. Cookie Notice Yes. a screenshot of kerbal space program 2. by: lord bird. Arqade is a question and answer site for passionate videogamers on all platforms. These designs are great for getting around Kerbin quickly, but without going orbital.
So now to come to an end: from my experience I'd say for a medium sized aircraft it is best to fly between 12-13 km. Connect and share knowledge within a single location that is structured and easy to search. A jet engine from KSP 0.18 A jet engine is an air-breathing engine which uses onboard liquid fuel and combusts it with the oxygen drawn from the atmosphere. I didn't succeed with his design, though; I always ended up having somehow unstable airplanes. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Rockets aren t the only way to get to space. It has two modes: The first, Dry mode, is similar to that of the J-33 "Wheesley" Basic Jet Engine, with a bit more thrust. Then I increase throttle until about 2/3 or even full, climbing with a high inclination (it can also go straight up). If it's above the cross-hairs, you need a little less. Delta-V is the velocity change necessary to perform orbital maneuvers. I recommend using a solid rocket booster (or 2 or 5) to you get you the altitude and then launch a small rocket powered plane. KSP Career: Episode 13 - High Altitude Surveys Mike Aben 28.5K subscribers Subscribe 7.7K views 7 years ago Day 114: A busy day at the KSC with three missions, the highlights being the launch. If you upgrade to the panther (or get one on a contract) that engine can get you much higher. Running the 60U engine at about 40U seems to give me a good balance between reduced drag and air intake. Mounting a time-limited rescue mission for kerbal inbound to Kerbin. If you want to cover your aircraft with loads of intakes, I'm sure you could easily fly above 35km and reach 2000+ m/s velocity. Your previous content has been restored. Under some circumstances, you may want to reduce the engine gimbal range or disable it altogether, particularly when flying at high speeds (e.g. In the stock atmosphere, the benefits of moving faster outweigh almost everything else.
KSP Career: Episode 13 - High Altitude Surveys - YouTube How to make a loop for linear actuator in Kerbal Space Program, Breaking Ground. rev2023.3.3.43278. The most efficient way is, of course, to make a high altitude (or space) plane. How can this new ban on drag possibly be considered constitutional? So long as there's only one high-altitude measurement to take, you should be able to complete a whole set of 3-4 in one flight. That would argue for going as high as possible, as slow as possible, but apart from drag you also have to fight gravity. If too little air runs into the turbine your combustion chamber will not be able to burn up fuel effectively due to the lack of oxygen. Due to the lower air pressure at higher altitudes its thrust output decreases accordingly. Grichman's answer got me in the right direction. Pretty often, the tail "wiggled" and/or the plane became totally unstable when I fired the rocket boosters. 2.) Do plugins for Kerbal Space Program work on unix?